Reference · Database

Data tables: builds, spawns, affixes and rank gates

Seven reference tables from the same corpus, consolidated: the sequences, the spawn notes, the affix values, the hardware list and the gates that decide what opens next.

Tables Last updated ~9 min read

At a glance

Tables
7 reference tables on one page
Rotations
13 documented sequences across five bands
Hidden beasts
4 with spawn conditions
Affix tiers
4: blue, purple, orange, red mutation
Storage
110 GB on PC, 40 GB on mobile
Academy ranks
5, from Chore Disciple to Heaven’s Chosen
Refinement stop
1–3 stars is enough for most builds

Most of what a player needs mid-session is a lookup, not an argument. This page collects the fragmented reference data in one place: the build sequences, the hidden beast spawn notes, the affix values, the hardware list, the rank and refinement gates, the puzzle answers and the league rules. Each table names the chapter that explains it in prose, so the page works as both a cheat sheet and an index.

Values are single-source

The numbers below come from one content library with no second confirmation, cross-checked against the project corpus where both cover the same system. Hardware strings and coordinates are the most fragile: re-read them in the live client after a patch, and treat every coordinate as reported rather than official.

Which build sequences are documented?

Read each row left to right; the order is the rotation. The durable part is the job each slot plays — buff early, amplifier in the fifth slot, Zhandao as the finisher — not the individual names.

BandBuildSequence
TribulationTianxing sword, high investmentLieshen → Suikong → Juepo → Duizui → Lueying → Zhandao
Leiyu thunder, generalThunder Spear → Suikong → Juepo → Duizui → Xunting → Zhandao
Fenxin fireDanyu → Huoyan → Juepo → Chisha → Lizhu → Zhandao
MahayanaQianji swordChuanxing → Jianwu → Dunlei → Kaitian → Poyue → Zhenyue
Thunder sword, standardChuanxing → Thunder Spear → Poyue → Kaitian → Zhenyue → Zhuidian
Pure swordChuanxing → Poyue → Zhenyue → Baji → Cuiluan → Jueyun
Spirit RealmZhanxu core (axis)Earth-tier Duchen fixed in slot two; rounds 1-5-7-9-10-1 and 2-6-8-10-1-2
Fulong Zhanxu, 4 + 2Hengqiu → Duchen → Jueyun → Zhehua → Lueying → Cuiluan
Fulong Yushu, 2 + 2 + 2Chuiguang → Duchen → Hengqiu → Zhehua → Huanglong → Cuiluan
FusionChunjun Tian swordGuanri → Poyue → Xuanfeng → Zhenyue, plus two support slots
Lieshan fireKarma Fire → Xunri → Yangyun → Xianyang → Yanpu → Xingliao
Blood CultivationFarming routeLeft side to Xuegui Biao Lv.49, backfill Chiguang Zhan, ultimate Xuedian Tianluo
Duel routeRight side to Jinxue Guiyuan Lv.69, backfill Guanri Zhanfu

Two rows are deliberately missing from this master table: the low-investment Tianxing variant and the extra Yushu, Yinghuo and Qingming lines. They are patch-sensitive alternatives rather than different builds, and the build library keeps them next to the reasoning for each slot.

Where do the hidden spirit beasts spawn?

Four hidden beasts have documented conditions. Coordinates and time gates are community-reported, so confirm the marker on your own map before you commit a session to one spawn.

BeastLocationCondition
Dark Ice Spirit FoxBeiming Snowfield, reported X:142, Y:89Yin hour (03:00–05:00) and Cold Jade Bait in the bag
Nine Nether SparrowGhost Domain Abyss, third floor, reported X:76, Y:215Defeat the Yin Sha Demon Lord first
Heavenly Mechanism TurtleLangya AcademyAnswer five questions correctly
Leize Kui OxLeize MarshRain raises the encounter rate by 50%

Two of the four are timed or weather-gated rather than coordinate-gated, which changes how you farm them: the fox wants a real-time window, the ox wants a weather window, and neither can be forced by walking a route. The maps chapter covers the route order that puts you in range when the window opens.

What are the Xianzai affix values?

Affixes roll in four tiers. Purple converts Jade into a specific resource, orange gambles on one of three roll types, red multiplies what the Xianzai already produces.

TierRoll typeExact valuesBest on
Red mutationPercentage amplification16–24%Any 8-affix combat Xianzai
Orange, efficiencyThroughput+30% efficiencyLong farming horizons
Orange, doubleVariance30% chance to doubleHigh-volume farming
Orange, baseFlat statBase value +3Predictable, single-payout builds
Purple, blue materialJade to resource+5 blue material per 8 JadeAccounts short on blue material
Purple, forge stoneJade to resource+5 forge stone per 260 JadeAccounts short on forge stone
Purple, spirit dustJade to resource+25 spirit dust per 16 JadeAccounts short on spirit dust
BlueFlat output+40% extra outputBaseline filler

The conversion rates are the part players mis-price. They are not equivalent: 8 Jade buys 5 blue material, while 16 Jade buys 25 spirit dust, so a spirit-dust bottleneck is far cheaper to solve than a forge-stone one. The Xianzai chapter works through the PvP breakpoints that decide whether a piece is worth keeping at all.

What are the official system requirements?

TargetCPUGPURAMStorage
PC minimumi5-9600GTX 1060 5 GB8 GB110 GB
PC, 2K recommendedi5-12490FRTX 2070S 8 GB24 GB110 GB
PC, 4Ki7-13700FRTX 4070S 12 GB32 GB110 GB
Mobile minimumA13 or Snapdragon 865 / Dimensity 1200Integrated8 GB40 GB

Minimum OS is Windows 10 22H2. The recommended CPU strings in the source read “i5-1249DF” and “i7-1370DF”, which are not valid Intel part numbers; this site publishes i5-12490F and i7-13700F, the only plausible match for that suffix pattern. Treat the numbers as a floor for installing, not a target for smooth flight combat. The overview chapter covers platforms and cross-save.

How do you climb the Dao Academy ranks?

Rank is a gate, not a title. Each step up unlocks a higher cave-dwelling cap, which is where most of the passive progression sits.

RankPromotion requirement
Chore Disciple (杂役)Starting rank
Outer Court (外院)No requirement recorded
Inner Court (内院)No requirement recorded
True Disciple (真传)Refine 5 purple-quality cultivation pills at Foundation Establishment or above
Heaven’s Chosen (天骄)Mind-method cultivation stat total reaches 3,000 and realm reaches Golden Core mid-stage

The two blank rows are honest gaps, not missing data this page can fill: the source records the ladder but not the gates for the first two promotions. Cave-dwelling level cap follows rank, and upgrades cost Jiuqu Wood plus spirit stones, so the practical reading is that rank is a housing upgrade path with a pill-crafting and stat-total check at the top.

Where do you stop refining?

SystemValue
Attack-type treasure, full refinement+60% damage
Defence-type treasure, full refinement+33% shield
Recommended stop point1–3 stars is sufficient
Gold-pattern refinementHigher return than the standard line

Stopping at three stars is the cost-efficiency answer, not the maximum. Past that point the material cost climbs faster than the stat gain, which is why the source calls 1–3 sufficient rather than optimal.

How much pill toxicity should you carry?

RuleValue
Safe pill qualityBlue or above; feed lower tiers to spirit beasts
Major realm breakthroughClears 20 points of toxicity
Pre-ascension targetCarry 20–24 points into ascension

The order matters: the clear happens at the breakthrough, so arriving at zero spends the reset on nothing. The ascension checklist places this step next to the currency floor and the Monian Abyss timing.

What are the puzzle answers and capture rules?

Two environment puzzles and one capture system are documented. Puzzle answers are reported rather than official, and a wrong input usually needs a full reset.

PuzzleSolution
Wuxian Ridge stone pillarsStrike the left pillar five times, then the right pillar five times
BellHold until three-quarters of the bar, then release
Fengyao Record ruleDetail
Total beast types23
Soul-Snatch (夺魄) attempt3 judgments per attempt
Failure protectionProgress accumulates; at 100 the next capture is guaranteed
Essence and skillSeparate tracks: the essence body and the skill are earned independently
Attribute matchingAttributes must match; no-attribute essences are universal
Residual essence (残魄)Used to rank up essences

The pity rule is the part that changes behaviour: because failed attempts accumulate to 100, a run of failures is progress rather than waste, and the correct response is to keep pulling the same beast rather than switching targets. The Fengyao chapter explains the orb merge and the roster side.

Which league and city rules matter?

Three systems share one weekly or daily clock. The city rules are routine; the league rules are the ones that lock you out if you ignore them.

SystemRule
Disciple Hall (弟子堂)Refreshes daily at 08:00; Immortal-quality rate 5%
Sword-Holding Hall (执剑堂)Trial and demon-slaying content
Monian Abyss (魔念深渊)50 attempts per day; rewards accumulate to a 24-hour cap
Alliance star ratingSum of sect star ratings, capped at 5
Sect star basisHistorical peak score over the past 14 days, minimum 1 star
Roster lockNo leaving or joining alliances during the main phase
Kick and join cap3 players each per sect
Strongpoint refresh90s / 210s / 330s / 630s / 930s

The roster lock is the expensive rule: deciding to move alliances after the main phase has started costs a cycle, so the decision has to be made before the window. The five strongpoint timings are a rotation schedule rather than five independent spawns — if your sect is not on the 90-second and 210-second points, it is conceding the early score.

What is the cross-realm combo?

The recorded thunder-sword versus Gu-sword sequence is five steps, and the first one happens before the fight starts:

  1. Vanguard Bodyguard (先锋护体) — pre-cast the shield, before you close.
  2. Thunder Spirit Swift Shadow (雷灵疾影) — dash in from the flank rather than head-on.
  3. Nine Heavens Thundercall (九霄引雷) — open the paralysis chain.
  4. Myriad Swords Heavenly Thunder (万剑天雷) — commit the burst while the target is locked.
  5. Residual Thunder Reap (残雷收割) — finish with the residual damage.

What makes it work is ordering: shield first, flank second, chain third. Starting from the ultimate wastes the paralysis window, because the target is still free to reposition during the dash. Domain intrusion and the pressure check that governs it are covered in the domain laws chapter.

How should you use these tables?

Use this page for the lookup and open the chapter for the reasoning. Three habits keep it useful: check the patch date before trusting a rotation, treat coordinates and puzzle answers as reported, and re-read the hardware list when a client update changes the install size. The faction counter cycle, the dragon set split and the combat rulings that used to sit in the miscellaneous table now live on the faction, Descent and combat chapters, where they have the context to make sense.

Sources

  1. Editorial content library v2.5, Part Two (tools and database tables), 26 October 2026.
  2. Project corpus v1.38, entries C2-02 to C2-05, C5-02 to C5-03 and C6-01 (sequences, puzzles and specs cross-check), 26 October 2026.

Sword of Immortality Guide editorial desk

Compiled from the Chinese community corpus and checked against patch 2026-10-16. Found an error? Email yqin1090@gmail.com with the page URL and a source.